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Lizardfolk, Lizardfolk Vanguard

Lizardfolk Vanguard CR 2

Source Monster Codex pg. 142
XP 600
Lizardfolk barbarian 1
CN Medium humanoid (reptilian)
Init +2; Senses Perception +6

Defense

AC 17, touch 10, flat-footed 15 (+2 armor, +2 Dex, +5 natural, –2 rage)
hp 33 (3 HD; 2d8+1d12+12)
Fort +9, Ref +2, Will +3

Offense

Speed 40 ft., swim 15 ft.
Melee mwk morningstar +8 (1d8+5), bite +5 (1d6+2) or 2 claws +7 (1d4+5), bite +5 (1d6+2)
Ranged javelin +4 (1d6+5)
Special Attacks rage (6 rounds/day)

Tactics

During Combat Lizardfolk vanguards use shock tactics to eliminate the most threatening opponents first.
Base Statistics When he’s not raging, the vanguard’s statistics are AC 19, touch 12, flat-footed 17; hp 27; Fort +7, Will +1; Melee mwk morningstar +6 (1d8+3), bite +3 (1d6+1) or claw +5 (1d4+3), bite +3 (1d6+1); Str 17, Con 15; CMB +5; Skills Swim +16.

Statistics

Str 21, Dex 14, Con 19, Int 9, Wis 12, Cha 8
Base Atk +2; CMB +7; CMD 17
Feats Multiattack, Power Attack
Skills Acrobatics +10 (+14 when jumping), Perception +6, Survival +5, Swim +18
Languages Draconic
SQ fast movement, hold breath
Combat Gear potion of cure moderate wounds; Other Gear mwk leather armor, mwk morningstar, javelins (4), 8 gp

Ecology

Environment temperate swamps

Description

Some warriors enter war-trances to increase their prowess.

Creatures in "Lizardfolk" Category

NameCR
Lizard Scion5
Lizardfolk1
Lizardfolk Berserker5
Lizardfolk Champion10
Lizardfolk Clutch Mother13
Lizardfolk Rattler5
Lizardfolk Sorcerer12
Lizardfolk Stalker3
Lizardfolk Swamp Lurker8
Lizardfolk Vanguard2